It happens to the best companies out there. One day while checking into their e-commerce revenue, site traffic, newsletter subscriptions, and Google rankings something seems amiss. Things have been chugging along for years but suddenly the revenue is down, or the site traffic is a little off, or the number of people subscribing seems to be dropping off.
The problems are very minor at first and companies typically rely on their web team and marketing department to resolve them. But, no one seems to know just what the issues are? That is because traditional marketing does not take into account the three rules of doing business in a web 2.0 world.
Web 2.0 Rule #1 What the Community Wants, the Community Gets
But, you ask, what does that mean? Let’s look a quick example.
PlanetOut.com (www.planetout.com)
Way back when I worked for them (it was a fun company to work for at the time) they were building a small empire that relied heavily on revenue generated from subscriptions to personal add services in addition revenue generated from advertising and sponsorship. They also made some headway in the travel and destination side of things. It was a good business model for the time and worked well for them until about 2005. Now the company is nearly defunct. It’s stock has hit an all time low and things don’t look good for the company.
What happened?
From the outside it is pretty clear what happened. MySpace and FaceBook, along with a host of other social networking sites changed the rules. Suddenly the community wanted to be able to claim their friends and meet people through their own acquaintances. They wanted more interaction on their profile pages than PlanetOut was willing to give, and more importantly, they didn’t want to think of their “social networking” as hooking up through a personal ad.
What could they have done? Way back in 2005 when they noticed things were dropping off they had an opportunity. It would have had to have been drastic, but the opportunity was there none the less. At this time, PlanetOut knew something was wrong. MySpace was on the rise and their own membership was flat. At this point a company has a couple options. Re-design your own website so that you can more effectively compete by adding the social networking services that your competition has, or purchase your competition.
In 2005 I would venture to say that PlanetOut didn’t need to compete head to head with MySpace, but they did need to answer the community’s call for social networking services, the likes of which only MySpace and a few others were providing at the time.
In effect, the wave of technological innovation that began way back in 2003 created new ways of doing business which we are now calling web 2.0.
In addition to sites that rely on revenue from personals adds like PlanetOut and Match.com there are a number of other sites which may soon be in trouble. Like who you ask? One example are sites which provide photography services. For example a site like Snapfish which relies on revenue generated from photo printing services is at an extreme disadvantage to a site like Flickr. Let’s look at them side by side and see why.
Snapfish vs. Flickr
It is true that for the moment Snapfish is a profitable company and they have done very well, but web 2.0 changes everything. Here is the core of the issue. Snapfish is clearly focused extracting revenue by touting value for their customers. Glancing at their hompage makes this clear. Their homepage reads:
“Welcome to the best value in photography”
Now, there is nothing inherently wrong with extracting revenue. All business needs to generate revenue, but they are missing the big picture. And unfortunately for Snapfish, Flickr has their eye on it. Glancing at their home page you’ll notice a very different message:
“Share your photos. Watch the world”.
So what is the danger to Snapfish? Snapfish is breaking rule #2 for doing business in a web 2.0 world.
Rule #2 Enabling Community Comes Before Revenue
Just looking at the two home pages gives you an insight that many inside Snapfish will fail to see. Snapfish is not moving quickly enough into the world of web 2.0. They are still putting revenue before community while Flickr is focused on creating a community first, then extracting revenue. Both companies have a similar revenue model. They sell photo services to their customers. The advantage that Flickr has at the moment is that they are doing a much better job of enabling the community to live through their photographic experiences. What this means is that if Snapfish does not change its focus so that it puts community first, they will soon be left wondering where their market went? The answer won’t be surprising; their market will be hanging out on Flickr.
What’s worse is that, at the moment, I’m sure the folks over at Snapfish believe that they are focused on community. But looking at what they say tells another story. Just check out their “about us page” where they say:
“Snapfish is a leading online photo service with more than 40 million members and one billion unique photos stored online. We enable our members to share, print and store their most important photo memories at the lowest prices.”
Most people would say that this proves they are developing community and committed to web 2.0 but this is not the case. I’d read this differently. From the statement above I’d say they are committed to building a leading online photo service and happen to have a community as a result. There only mention of interacting with other members comes down to a line about sharing their photos. This shows a lack of dedication to rule #2 because community is not the first priority; instead they are focused on revenue.
Finally, in the battle between Flickr and Snapfish there is one more clear advantage that Flickr has. That is, that its members create content that other users want. It isn’t just sharing with your friends and loved ones. It is sharing and creating content with the world at large for free, and without the need for registration. This leads to rule #3.
Rule #3 Community Builds and Manages Itself
But wait you say, Snapfish members are free to upload and do what they want right? Wrong, Snapfish members are simply using a tool for organization and management and sale of their existing photos. Those members are not managing other members, building community tools, creating their own content to be shared across the network, or developing Snapfish interfaces. On flickr they are. Community members police their own user generated content, they build application interfaces and mashups to allow their flickr content to appear on their blogs and on their own personal websites. And the folks at flickr enable organic community growth. The flickr team is focused on enabling their community to be as creative and self managing as is possible with their flickr accounts. This is an area where snapfish fails miserably.
But don’t think that Snapfish is the only one with an issue. Snapfish is just one example of a good company facing challenges. There are a host of very solid companies that will need to address the same type of issues.
Apple and iTunes
Apple iTunes is also breaking the rules. Don’t get me wrong, it is a great application and right now is the industry norm, but it is only a matter of time before another company pops up and takes a real bite.
By selling downloadable music with digital rights management (DRM) encrypting Apple is faced with a conundrum. Users don’t want DRM. Unfortunately for Apple most of the music industry does. This has left Apple calling for an end to DRM, but not actually being able to completely break free of it. Amazon and a host of other music services have latched on to this opportunity and are now launching music downloading services which are DRM free. But this is not the only area where Apple could face a challenge. What happens when a site or application pops up that provides open, DRM free music and video downloads? What happens when that site focuses on enabling the community to experience and truly share music with the world? But let’s take this one step further, what happens when those users are enabled to mash existing music tracks and share their creations for free online? Where do you think all of the iTunes users will be hanging out?
Summary
As you can see the rules apply to all companies operating online. Some, like PlanetOut, have been hit early and are already feeling the effects. Some, like Snapfish, are just now beginning to notice that something is happening. And others, like Apple with its iTunes music store have not yet been hit. The one thing we can all be sure of however is that the rules are there, and companies will live and die by of them.